# text: "Sorry, this game needs more free RAM. You might remove some INITs, or reduce the size of a RAM cache. Without more RAM, this game cannot run."
DITL_129.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=101 y1=177 x2=149 y2=196
# text: "OK"
# item 1: TEXT (0x08) enabled
# bounds: x1=0 y1=68 x2=242 y2=170
# text: "This game needs to run in 16 colors. It will quit now; go to the Control Panel and select MONITORS; set the monitor to 16-colors. Then restart the game."
DITL_130.txt
# 2 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=20 y1=22 x2=246 y2=124
# text: "This is a pirated copy of the game. Software piracy is illegal and unethical. Please destroy this copy of the game and purchase a legitimate copy."
# item 1: BUTTON (0x04) enabled
# bounds: x1=102 y1=126 x2=160 y2=146
# text: "OK"
DITL_131.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=143 y1=177 x2=191 y2=196
# text: "OK"
# item 1: TEXT (0x08) enabled
# bounds: x1=33 y1=67 x2=301 y2=170
# text: "Sorry, this game needs more free RAM to run in color. For now, the game will run in black and white. If you remove some INITs or reduce the size of a RAM cache, and then restart the game, it might run in color."
DITL_132.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=102 y1=169 x2=150 y2=188
# text: "OK"
# item 1: TEXT (0x08) enabled
# bounds: x1=13 y1=63 x2=255 y2=163
# text: "I couldn\'t find the file \"^0\". Please quit the game and reload the entire program and all its files from the master disks. You may wish to save this game before you quit."
DITL_133.txt
# 15 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=136 y1=255 x2=232 y2=279
# text: "Let’s start!"
# item 1: PICTURE (0x40) enabled
# bounds: x1=111 y1=7 x2=262 y2=31
# PICT resource ID: 130
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=141 y1=99 x2=232 y2=119
# text: "Beginner"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=141 y1=118 x2=232 y2=138
# text: "Easy"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=141 y1=137 x2=232 y2=157
# text: "Moderate"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=141 y1=156 x2=232 y2=176
# text: "Difficult"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=141 y1=175 x2=233 y2=195
# text: "Expert"
# item 7: TEXT (0x08) enabled
# bounds: x1=123 y1=79 x2=252 y2=99
# text: "Level of Difficulty"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=96 y1=53 x2=275 y2=73
# text: "I’ll play as the Germans"
# item 9: RADIO_BUTTON (0x06) enabled
# bounds: x1=96 y1=34 x2=287 y2=54
# text: "I’ll play as the Americans"
# item 10: RADIO_BUTTON (0x06) enabled
# bounds: x1=47 y1=204 x2=326 y2=224
# text: "Historical Weather and Reinforcements"
# item 11: RADIO_BUTTON (0x06) enabled
# bounds: x1=47 y1=223 x2=316 y2=243
# text: "Random Weather and Reinforcements"
# item 12: BUTTON (0x04) enabled
# bounds: x1=266 y1=257 x2=326 y2=277
# text: "Cancel"
# item 13: BUTTON (0x04) enabled
# bounds: x1=21 y1=257 x2=106 y2=277
# text: "Demo Game"
# item 14: PICTURE (0xC0) disabled
# bounds: x1=131 y1=250 x2=237 y2=284
# PICT resource ID: 128
DITL_134.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=108 y1=136 x2=156 y2=155
# text: "OK"
# item 1: TEXT (0x08) enabled
# bounds: x1=13 y1=51 x2=255 y2=126
# text: "Insufficient RAM to execute this feature. I needed \"^0\" bytes and had only \"^1\" bytes. Sorry. The program will now continue."
DITL_135.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=128 y1=72 x2=178 y2=92
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=62 y1=6 x2=285 y2=71
# text: "Sorry, you can’t call it “(New*Game)”. That file name is needed for something else. Try another name."
DITL_139.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=60 y1=60 x2=110 y2=80
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=70 y1=10 x2=260 y2=25
# text: "Sorry, disk problem ---"
# item 2: TEXT (0x88) disabled
# bounds: x1=70 y1=30 x2=260 y2=45
# text: "could not save the game!"
DITL_145.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=133 y1=267 x2=307 y2=288
# text: "Sorry! Don’t have a cow!"
# item 1: TEXT (0x88) disabled
# bounds: x1=70 y1=10 x2=401 y2=49
# text: "Sheesh, you sure do like to torture applications. You must be a reviewer or something."
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=51 x2=401 y2=101
# text: " Now look, I’m just a poor dumb program trying to do my job under very trying conditions, and you’re changing the deal on me. I can’t handle these color changes."
# item 3: TEXT (0x88) disabled
# bounds: x1=9 y1=152 x2=401 y2=201
# text: " Please, just put me back the way I was. I’m locking out all menus except the Apple menu. Whatever you did to get here, undo it. If you mess around, I will probably crash."
# item 4: TEXT (0x88) disabled
# bounds: x1=10 y1=102 x2=401 y2=151
# text: " When I start running, I check out your color settings and then set up everything based on that. Once they’ve been set up, I can’t change the color data structures."
# item 5: TEXT (0x88) disabled
# bounds: x1=8 y1=204 x2=401 y2=258
# text: " I can run in either black and white or 16 colors. If you want to flip from one of these to the other, please quit the game, change the color depth, and then restart the game."
DITL_157.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=191 y1=84 x2=261 y2=104
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=88 y1=84 x2=165 y2=104
# text: "Quit"
# item 2: TEXT (0x88) disabled
# bounds: x1=89 y1=19 x2=304 y2=69
# text: "Are you sure you want to quit this truly transcendental interactive experience?"
DITL_158.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=129 y1=130 x2=179 y2=150
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=60 y1=100 x2=249 y2=120
# text: "No, quit without saving"
# item 2: BUTTON (0x04) enabled
# bounds: x1=60 y1=74 x2=249 y2=94
# text: "Yes, save before quitting"
# item 3: TEXT (0x88) disabled
# bounds: x1=89 y1=19 x2=280 y2=54
# text: "Wouldn’t you like to save this game before quitting?"
DITL_159.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=129 y1=130 x2=179 y2=150
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=11 y1=100 x2=317 y2=120
# text: "No, trash this game and start a new game."
# item 2: BUTTON (0x04) enabled
# bounds: x1=11 y1=74 x2=317 y2=94
# text: "Yes, save this game, then start a new game."
# item 3: TEXT (0x88) disabled
# bounds: x1=89 y1=19 x2=273 y2=68
# text: "Wouldn’t you like to save the current game before starting a new one?"
DITL_160.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=129 y1=130 x2=179 y2=150
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=19 y1=100 x2=303 y2=120
# text: "No, trash this game and load old game."
# item 2: BUTTON (0x04) enabled
# bounds: x1=19 y1=74 x2=304 y2=94
# text: "Yes, save this game, then load old game"
# item 3: TEXT (0x88) disabled
# bounds: x1=89 y1=19 x2=273 y2=68
# text: "Wouldn’t you like to save the current game before loading a new one?"
DITL_161.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=130 y1=90 x2=180 y2=110
# text: "Sorry"
# item 1: TEXT (0x88) disabled
# bounds: x1=88 y1=12 x2=272 y2=61
# text: "Hey, this isn’t a Patton Strikes Back saved game!"
DITL_437.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=203 y1=125 x2=275 y2=145
# text: "Proceed"
# item 1: TEXT (0x08) enabled
# bounds: x1=123 y1=27 x2=411 y2=44
# text: "What is the xth word in the yth"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=125 y1=75 x2=288 y2=91
# text: "C"
# item 3: TEXT (0x08) enabled
# bounds: x1=122 y1=45 x2=409 y2=62
# text: "line on page z of the manual?"
# item 4: BUTTON (0x04) enabled
# bounds: x1=296 y1=125 x2=368 y2=145
# text: "Give up"
# item 5: TEXT (0x08) enabled
# bounds: x1=123 y1=8 x2=314 y2=24
# text: "ARE YOUR PAPERS IN ORDER?"
# item 6: PICTURE (0x40) enabled
# bounds: x1=8 y1=4 x2=123 y2=117
# PICT resource ID: 129
# item 7: TEXT (0x08) enabled
# bounds: x1=7 y1=118 x2=180 y2=195
# text: "I sincerely hope, for your sake, that your papers are indeed in order."